
FARMING SIMULATOR (UNOFFICIAL)
The repositories found on Codeberg are offering game modifications, tutorials and tweaks.
They serve as a basis for gaining, conserving and distributing of information and knowledge for educational purposes.

PYTHON SCRIPTS
This is a collection of various Python scripts that can be useful in the process of modding for the Farming Simulator game.

KNOWLEDGE-BASE
This is a collection of various general information about technical backgrounds of the Farming Simulator game.
Items of this KB
Explains the technical background of the "terrainDetail" layer and how it is implemented into the game.
Explains the technical background of the "terrainDetailHeight" layer and how it is implemented into the game.
Explains the technical background of the "densityMap_fruits" foliage layer and how it is implemented into the game.
Explains the technical background of the "densityMap_stones" foliage layer and the game implementation of the stone system.
Explains the technical background of the "densityMap_weed" foliage layer and the game implementation of the stone system.
Lists the relevant references relating to fillTypes / fruitTypes which are included in various XML and I3D files within the "data/effects" folder (basegame).
Explains the function of the FS22 fruit growth system, defined through the file "maps_growth.xml".
Lists the vehicleTypes, defined through the file "vehicleTypes.xml".
Explains the components of the harvest bonus of FS22 and FS25.

PROJECT MODCREEK
This project consists of a series of tutorials relating to the creation of a mod map, based on the FS22 "Elmcreek" map.
Items of this project
Basic setup of a mod map.
Adapting the mod map matching Elmcreek.
Preparations for further modding steps.
Adding a new fruit to the map.
Increasing the number of ground angles.
Increasing the number of available fruit foliages.

HOW-TOs
This is a collection of various tutorials for the Farming Simulator game.
Items of this collection
Demonstrates the procedure of creating a simple XML-mod for single or multiple items.
Demonstrates the procedure of adding trees to the ingame build menu.
Demonstrates the preparatory steps for editing base game fruit parameters on a mod map.

PROJECT MODLONKA
This project consists of a series of tutorials relating to the creation of a mod map, based on the FS25 "Zielonka" map.
Items of this project
Basic setup of a mod map - manual mode.
Increasing the number of ground angles.
Separating the densityMaps for decoration foliages and fruits.
Adding a new fruit to the map.
Increasing the number of available fruit foliages.
Increasing the number of available height types.
Transforming the map to a 4x size.
Implementing custom parameter files for stones and weed.
Adding meadow to the map crop screen.